Steeljaw

Original Art by Lee Chang Woo
cghub.com/images/view/639081/
blog.naver.com/835ho
hoo835.cghub.com/

Made With:

ZBrush 4R6
Adobe Photoshop
Headdus UV Layout
Toppogun

Shader Development

A helpful person I met on the internet loaned me their completed model to practice shader development.
Original Model by: Yuri Alexander

Made With:

Autodesk Maya
Adobe Photoshop
The Foundry – Mari
Headdus UV Layout
Toppogun

Hard Surface Modeling

This is a 19th-century Romanesque Revival palace on a rugged hill above the village of Hohenschwangau near Füssen in southwest Bavaria, Germany.

Known as ‘Neuschwanstein Castle‘, after being a personal refuge for King Ludwig II of Bavaria until his death, it was opened for public visitation in 1886. It went on to be featured in several movies, and inspired the ‘Sleeping Beauty‘ castle!

I worked from dozens of reference photos from many angles to recreate the feel of this ornate castle. Most of all, I focused on the dimensions and having them be very true to life.

Made With:

Autodesk Maya

Character Animation

Producing ‘Moment Of Tooth‘ kept me insanely busy.

I did however have time to animate a couple of scenes, and I really enjoyed working with the rig for Maurice made by my rigging supervisor Mike Ameluxen.

Made With:

Autodesk Maya

Hard Surface Modeling

M109-A6 ‘Paladin’ Mobile Artillery

I pride myself on accuracy. This model perfectly replicates the original dimensions I found through research and many reference photographs.

Made With:

Adobe Photoshop
Autodesk Maya

Environment

You may recognize that tank!

I combined a few models of mine into one environment as a diorama.

The 1984 Mercedes is modeled purely from NURBS.

Made With:

Autodesk Maya

Nurbs Modeling

Aside from a couple of very specific pieces such as the valve covers, interior springs, and the screw providing tension to the pinky grip, this model is entirely NURBS.
With some careful foresight, I modeled the interior pieces to allow the entire model to animated as a part explosion.

Made With:

Autodesk Maya
Adobe Photoshop

Modeling & Shader Development

Seiko ‘Anata’ 30th Anniversary Men’s Watch

This was both an exercise in modeling and shading. Product presentation is quite important and I aimed to present this watch in a professional fashion.

Made With:

Autodesk Maya
Adobe Photoshop

Sculpture

This is a Mudbox sculpture of a character by Dave Rapoza, entitled ‘Cutie Axe Battle‘. Having a fine arts background let me dive right into Mudbox and pick it up quickly. I aimed to sculpt this character to have a very chiseled look, almost as if it were from granite.

The render was pulled straight out of Mudbox itself using the built-in turntable render.

Made With:

Autodesk Mudbox
Autodesk Maya

Texturing

This is a take on the classic ‘Remmington’ 870 Pump Action Shotgun.

The texture is a simple 1k and was made for an indie-developed game called ‘SurvivorZero‘.

This model is for a first-person POV weapon for the player.  The turntable was pulled directly from Maya’s viewport.

Made With:

Autodesk Maya
Adobe Photoshop

Compositing

Here’s a quick breakdown of a box of baking soda being added to my countertop.

It was deceptively more complicated than I anticipated. Matching the natural light and the shadow it created and having that shadow cast across the REAL box on the right involved many nodes in Nuke.

Made With:

The Foundry Nuke
Autodesk Maya
Adobe Photoshop

Subtle Animation

I concentrated on subtle gestures and animation for this clip. I borrowed audio from one of my favorite television shows NBC’s “The Office”.

This audio clip was actually an outtake which I feel actor Steve Carell does an even better (read: funnier) job of delivering his line.
The Office is ©Copyright NBC Universal Television and others.

Made With:

Autodesk Maya

Action Animation

In the spirit of the London 2012 Summer Olympics, I used the Max rig to animate this gymnast.

It ended up being far more challenging than I predicted due to the need to switch IK and FK controllers for the arms and legs as they leave the ground.

Made With:

Autodesk Maya

Rotoscope

Rotoscope effect done with Photoshop CS5. I dropped the video into Photoshop, converted frames into layers, and traced each frame individually. This let me stylize the frames and really drive home the blurred motion effects. The original footage was fantastic and captured beautifully to reflect that. All in all, it was 150 frames at around 5 minutes per frame.

Original footage ©Mandarin Film Distribution Co. and others

Made With:

Adobe Photoshop
and
Lots of free time.
lots..